Core

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Contents

[edit] LocalSolver

Supported interfaces: Interfaces#Store

  class LocalSolver implements Store {
     LocalSolver::LocalSolver();
     LocalSolver::LocalSolver(Tracer);
     void checkpoint(boolean);
     void delay(boolean);
     void atomic(boolean);
     void pushNode();
     void popNode();
     Store getStore();
     void probe(boolean);
     int getCPUTime();
     void close();
     void setDeterministic();
     void setAtomic();
     void resetAtomic();
     void show();
     void graphviz(string);
     void post(Constraint);
     Checkpoint getCheckpoint();
     int get(Solution,var{int});
     void post(Invariant);
     void add(Constraint);
     void add(FloatConstraint);
     void add(Objective);
     void add(FloatObjective);
  }
  

[edit] Pool

  class Pool {
     Pool::Pool();
     Event receive(Solution);
     Solution getBest();
     Solution extractBest();
     void add(Solution);
     int getSize();
  }
    

[edit] Solution

  class Solution {
     Solution::Solution(Store);
     Solution::Solution(Store,int);
     Solution::Solution(Store,float);
     void restore();
     void restore(Store);
     int getValue();
     float getFloatValue();
  }
  

[edit] Checkpoint

  class Checkpoint {
     Checkpoint::Checkpoint(Store);
     Checkpoint::Checkpoint(Tracer);
     int getSize();
     void restore();
     void restore(Store);
  }


[edit] Tracer

  class Tracer {
     Tracer::Tracer();
     void addAction(Closure,Closure);
     Checkpoint getCheckpoint();
  }


[edit] Selectors

[edit] NeighborSelector

  class NeighborSelector {
     boolean accept(int);
     void insert(int,Closure);
     boolean accept(float);
     void insert(float,Closure);
     boolean hasMove();
     Closure getMove();
  }
  

[edit] AllNeighborsSelector

Supported interfaces: Interfaces#Neighborhood Super class: #NeighborSelector

  class AllNeighborsSelector implements Neighborhood extends NeighborSelector {
     boolean accept(int);
     void insert(int,Closure);
     boolean accept(float);
     void insert(float,Closure);
     boolean hasMove();
     Closure getMove();
     int getSize();
     Closure getMove(int);
     void reset();
     AllNeighborsSelector::AllNeighborsSelector(Closure);
     AllNeighborsSelector::AllNeighborsSelector();
  }
  

[edit] MinNeighborSelector

Supported interfaces: Interfaces#Neighborhood Super class: #NeighborSelector

  class MinNeighborSelector implements Neighborhood extends NeighborSelector {
     boolean accept(int);
     void insert(int,Closure);
     boolean accept(float);
     void insert(float,Closure);
     boolean hasMove();
     Closure getMove();
     float getMin();
     int getIntMin();
     MinNeighborSelector::MinNeighborSelector(Closure);
     MinNeighborSelector::MinNeighborSelector();
  }
  

[edit] MinRandomNeighborSelector

Supported interfaces: Interfaces#Neighborhood Super class: #NeighborSelector

  class MinRandomNeighborSelector implements Neighborhood extends NeighborSelector {
     boolean accept(int);
     void insert(int,Closure);
     boolean accept(float);
     void insert(float,Closure);
     boolean hasMove();
     Closure getMove();
     float getMin();
     int getIntMin();
     Closure getRandomMove();
     MinRandomNeighborSelector::MinRandomNeighborSelector(Closure);
     MinRandomNeighborSelector::MinRandomNeighborSelector();
  }
  

[edit] KMinNeighborSelector

Supported interfaces: Interfaces#Neighborhood Super class: #NeighborSelector

  class KMinNeighborSelector implements Neighborhood extends NeighborSelector {
     boolean accept(int);
     void insert(int,Closure);
     boolean accept(float);
     void insert(float,Closure);
     boolean hasMove();
     Closure getMove();
     float getMin();
     int getIntMin();
     KMinNeighborSelector::KMinNeighborSelector(int);
  }
  

[edit] MaxNeighborSelector

Supported interfaces: Interfaces#Neighborhood Super class: #NeighborSelector

  class MaxNeighborSelector implements Neighborhood extends NeighborSelector {
     boolean accept(int);
     void insert(int,Closure);
     boolean accept(float);
     void insert(float,Closure);
     boolean hasMove();
     Closure getMove();
     float getMax();
     int getIntMax();
     MaxNeighborSelector::MaxNeighborSelector(Closure);
     MaxNeighborSelector::MaxNeighborSelector();
  }
  

[edit] KMaxNeighborSelector

Supported interfaces: Interfaces#Neighborhood Super class: #NeighborSelector

  class KMaxNeighborSelector implements Neighborhood extends NeighborSelector {
     boolean accept(int);
     void insert(int,Closure);
     boolean accept(float);
     void insert(float,Closure);
     boolean hasMove();
     Closure getMove();
     float getMax();
     int getIntMax();
     KMaxNeighborSelector::KMaxNeighborSelector(int);
  }

[edit] MinHeapNeighborSelector

Supported interfaces: Interfaces#Neighborhood

Super class: #NeighborSelector

  class MinHeapNeighborSelector implements Neighborhood extends NeighborSelector {
     boolean accept(int);
     void insert(int,Closure);
     boolean accept(float);
     void insert(float,Closure);
     boolean hasMove();
     Closure getMove();
     float getMin();
     int getIntMin();
     MinHeapNeighborSelector::MinHeapNeighborSelector(int);
     MinHeapNeighborSelector::MinHeapNeighborSelector();
  }        
  
  

[edit] IntSelector

  class IntSelector {
     boolean accept(int);
     void insert(int,int);
     void tryInsert(int,int);
     boolean accept(float);
     void insert(float,int);
     void tryInsert(float,int);
     int hasValue();
     int getValue();
  }
  

[edit] AllIntSelector

Super class: #IntSelector

  class AllIntSelector extends IntSelector {
     boolean accept(int);
     void insert(int,int);
     void tryInsert(int,int);
     boolean accept(float);
     void insert(float,int);
     void tryInsert(float,int);
     int hasValue();
     int getValue();
     int getSize();
     int getValue(int);
     AllIntSelector::AllIntSelector();
  }
  

[edit] MinIntSelector

Super class: #IntSelector

  class MinIntSelector extends IntSelector {
     boolean accept(int);
     void insert(int,int);
     void tryInsert(int,int);
     boolean accept(float);
     void insert(float,int);
     void tryInsert(float,int);
     int hasValue();
     int getValue();
     float getMin();
     int getIntMin();
     MinIntSelector::MinIntSelector();
  }
  

[edit] KMinIntSelector

Super class: #IntSelector

  class KMinIntSelector extends IntSelector {
     boolean accept(int);
     void insert(int,int);
     void tryInsert(int,int);
     boolean accept(float);
     void insert(float,int);
     void tryInsert(float,int);
     int hasValue();
     int getValue();
     float getMin();
     int getIntMin();
     KMinIntSelector::KMinIntSelector(int);
  }
  

[edit] MaxIntSelector

Super class: #IntSelector

  class MaxIntSelector extends IntSelector {
     boolean accept(int);
     void insert(int,int);
     void tryInsert(int,int);
     boolean accept(float);
     void insert(float,int);
     void tryInsert(float,int);
     int hasValue();
     int getValue();
     float getMax();
     int getIntMax();
     MaxIntSelector::MaxIntSelector();
  }
  

[edit] KMaxIntSelector

Super class: #IntSelector

  class KMaxIntSelector extends IntSelector {
     boolean accept(int);
     void insert(int,int);
     void tryInsert(int,int);
     boolean accept(float);
     void insert(float,int);
     void tryInsert(float,int);
     int hasValue();
     int getValue();
     float getMax();
     int getIntMax();
     KMaxIntSelector::KMaxIntSelector(int);
  }


[edit] Distributions

[edit] UniformDistribution

  class UniformDistribution {
     int get();
     int get(int);
     UniformDistribution::UniformDistribution(range);
     UniformDistribution::UniformDistribution();
  }
  

[edit] ZeroOneDistribution

  class ZeroOneDistribution {
     float get();
     ZeroOneDistribution::ZeroOneDistribution();
  }
  

[edit] RandomPermutation

  class RandomPermutation {
     int get();
     void reset();
     RandomPermutation::RandomPermutation(range);
  }
  

[edit] ExponentialDistribution

  class ExponentialDistribution {
     boolean accept(float);
     ExponentialDistribution::ExponentialDistribution();
  }